The First Magister. In addition, they have no ties to the local law enforcement. Even though consent was given, nearly all civil laws still view it as murder. Many spellcasters use hair for hexes and spell completion items, but witches started a more involved method of utilizing hair. Some say he was once a mortal, one of the "mighty mages" who constructed the portals beneath the city of Raven's Bluff. Learn every new spell you discover and make a copy for the temple library. Azuth is Mystra's servant, friend, and advisor. Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. The First Magister. ( Log Out /  cult, dnd, dnd5e, NPC, pathfinder, role playing game, Role-playing, Roleplaying, rpg, tabletop. Azuth, the High One, is mainly a god of wizards (whereas Mystra is goddess of all magic). Hand of Sorcery. Most Hum Alshirih who delve deep into these blood arts wear little- or sometimes no- clothing. ( Log Out /  However, there is some overlap, especially among the deities of nonhuman races. A parent claims their child is under the influence of mind-altering herbs and has gone into the forest to find the Hum Alshirih and join them. For Hum Alshirih, they wish to become magic. Lord of being generically evil, think black knights and big evil churches. They’re using the goods stolen from the church to fund themselves, a worthy cause to support. Their hair has a strength score equal to the owner’s spellcasting stat (intelligence, wisdom, or charisma). Teach the wielding of magic and dispense learning throughout Faerûn that the use and knowledge of magic may spread. Magic is about expanding, changing, evolving, and growing. Deity-Azuth, God of Wizards (LN, Knowledge) Cult Name - Hum Alshirih (hum ah-l-sh-ah-re) Symbol - A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” - Azuth. What gods does the world of your game have? Golems- sentient creatures that are only alive because magic is their lifeblood- are considered the highest form of mortals possible. Overview: Azuth is the patron god of wizards and mages and all spellcasters to some extent. The first Magister was Azuth, a powerful and brash young wizard who found joy and beauty in works of Art. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Whether that is true or not, pyromancy has been a part of magic before magic had a name. The flame also keeps them warm, granting them immunity to the effects of natural cold, though cold damage affects them normally. In addition, their extra blood gives them additional temporary hit points equal to their constitution modifier times their level. Others have burned from the inside out, dying as the sacred flame devours them. Plus, you get a 15-day free trial, so there's nothing to lose. He faced Azuth, contending for Savras' place. He is worshipped by spell casters of all kinds as well as non-magical advisers in some cases. What holds more potential magic than lifeblood? If it’s in the Forgotten Realms, there’s literally a god of wizards: Savras. Where they can be found – Given their violent rituals and often unsightly appearance, Hum Alshirih never live in cities and populated towns. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). In addition, these priests build and maintain golems, and they also have a … Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Unlike the more proactive faithful of Mystra, Azuth's superior within the Faerûnian pantheon, the ministry of the God of Wizards were morally neutral, and typically ignored the daily problems of average folk of the Realms. The problem is that the punishment does not always match the crime, and the Hum Alshirih are more concerned with enforcing the law than getting it exactly right. They are also immune to spells with sleep effects as well as poison. Azuth, god of wizards: Azuth; Lord of Spells, is the god of wizards. Azuth is Mystra’s servant, friend, and advisor. Or the god of arcane magic, Azuth. Your vestments are shimmering gray silk and alway wear Azuth’s symbol on your chest. Author's thoughts. The Lord of Spells has taught you that reason is your greatest weapon. Hum Alshirih who draw magic from their hair grow it long, utilizing every centimeter to house more potential magic and never daring to cut a single one. For them, the High One is the ultimate embodiment of all that they hold dear. Azuth (ah-zooth) concerns himself with the advancement and preservation of the magical arts. Deity – Azuth, God of Wizards (LN, Knowledge) Cult Name – Hum Alshirih (hum ah-l-sh-ah-re) Symbol – A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Worshiped by all manner of spellcasters (and wizards in particular), the crafty deity acts as an adviser to the sitting deity of raw magic; he and Mystra share an amicable relationship akin to that of tutor and favorite student. Once the vessel is empty, they must house the sacred flame into the cultist’s chest, close their ribs, and stitch their flesh back together. The Lord of Spells has taught you that reason is your greatest weapon. Through the power of magic drawn from the divine power of their deity, clerics can heal their allies and destroy their enemies. Dweomerheart/Azuth Portfolio. Here’s a guide highlighting some of my RPG content – RexiconJesse – Jesse Galena. You are an apprentice to the god of wizards and mages. As the cultist gains more potential from their blood, they must open more wounds on their body. Mystra serves as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. They can learn spells that aid them in some fashion. They are nomadic, normally traveling slowly through rough terrain rather than utilizing roads. RPG ideas to steal. Crime was on the rise until a small group of Hum Alshirih came to town. Azuthan centers of worship are common in civilized nations, particularly in cities with powerful arcane g… He is the god of mages. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. No spell, no idea, no person cannot be made better with additional work. Once Savras was a mortal wizard of Halruaa.Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras' place. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. Unlike hair, it is a part of the body that does not require time to expand. Their hair counts as an extra limb that has reach of 10 ft. Azuth is a deity in Sword Coast legends. JavaScript is currently disabled. Being the flame makes each spell a part of you. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. In addition, these priests build and maintain golems, and they also have a … Savras - a demi-god - and Azuth - a wizard with god-like abilities - duelled for 15 years. “Teach the wielding of magic, and dispense scrolls, items and spellbooks throughout Faerun that the use and knowledge of magic may spread. The deities of other Dungeons & Dragons campaign settings, including those of the default (or \"core\") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Even if they are not holding a weapon, the cultists is always considered armed. Azuth (Ah- ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. Without circulation, their remaining blood dries up inside of them. Using the flame makes it a tool. The ultimate devotee of a god, the cleric is called to do more than lead temple service. Change ), You are commenting using your Twitter account. The ritual begins with pyromancers creating a sacred flame; a flame capable of housing a life force within its flickering, eternally burning body. This last role has become even more important in the years since the Time of Troubles. On one occasion he was asked by the goddess to subtly mani… In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. [citation needed] An … Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.”. Cleric of the Tutor and the Student (Halruaan pantheon): Mystra (Magic), Azuth (Spells), Savras (Mages) and Velsharoon (Necromancy) Once the flame is ready, the cultist must prepare themselves. Order, War. When making strength-based checks, such as climbing or swimming, the cultist can use their hair, allowing them to use their spellcasting modifier instead of their strength modifier. They preferred to engage in abstract debates regarding esoteric arcana and strove to ascribe f… During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. What they are – They often appear bizarre, eccentric, or horrific, thus always drawing attention when among non-Hum Alshirih. You should check them out. The Complete Cleric 5E Guide. So does the Hum Alshirih. Upright black right hand, with thumb and fingers together. We've already been saving your edits, so if you Azuth Information. The dried blood toughens from the heat of the flame, granting them +1 AC natural armor. Change ), Steal My Cult: Hum Alshirih, on behalf of the God of Wizards, Steal [Our] Idea: Cats are too cute to be mundane, Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU, Hello Wizards of the Coast! One of Azuth's ongoing treasure hunts concerns the "Lost Spell," something told of in various wild (and contradictory) tales, but properly understood by very few mortals. Azuth is Mystra's servant, friend, and advisor. Drive home the lesson that with magical power comes grave responsibility, and live that lesson yourself. Lawful Neutral, Knowledge Domain. Like the power of magic itself, the number of paths available to the Hum Alsihr are infinite. The First Magister. ( Log Out /  Azuth: God of wizards, mages, spellcasters in general. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. Usually, this means being strapped to a cross or strung between two trees. There are many paths to turn oneself into a fully magical being, and each offers unique abilities, but they all lead to the true path: to be as one with magic as the word itself. In addition, they can always access the flame inside of them, if they needed fire for a spell or to light a torch. Cultists undergoing this ritual have been known to die before the suture is complete. Magistrati tend to dress in elaborate and impractical dull-colored clothing accented by absurdly high collars, large gats, and stoles bearing arcane symbols. This last role has become even more important in the years since the Time of Troubles. They do not suffer any of the penalties from exhaustion. Dweomerheart/Azuth Portfolio. It's like having a rewind button for your campaign. Change ), You are commenting using your Google account. Savras was a god of mages and wizards in the service of Mystra, goddess of magic. Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Home Plane. Possessing uncanny abilities such as telekinesis and flight, these paragons of magical power deliver important messages to the flock and herald new developments in magical sciences. His alignment is lawful neutral. [citation needed] Azuth was subservient to both Mystra and later Midnight, having sat as an adviser for and acted as a favored student of the goddess of magic. Hair has a long history with magic. [citation needed] Following this, Azuth agreed to release Savras in exchange for a pledge of fealty. Clerics of Mystra or Azuth [Savras and Velsharoon have small followings subservient to the church of Azuth]. The cultists must ritually cut themselves: one wound for the blood to leave their bodies, and one wound for the blood to reenter it. Azuth is Mystra’s servant, friend, and advisor. Savras, a demigod, and Azuth, a wizard with god-like abilities, once duelled when Azuth contended for Savras’ place. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. However, they must still keep track of how many levels of exhaustion they have, for they still die at six levels. They not only drew on the power of their own hair, they learned how to enhance it while it was still a part of them. The lesser god was a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards.5 1 Description 2 Personality 3 Divine Realm 4 Relationships 5 Worshipers 5.1 Orders 6 History 6.1 Ascension 6.2 Spellplague 6.3 The Second Sundering 7 Appendix 7.1 Appearances 7.2… Among the most blessed of Azuth’s terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. Azuth most often appears as a white-bearded man wearing elaborate, antique clothing and wielding the powerful, gem-topped Old Staff. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. Once they lose this temp HP, they cannot regain it until they take a long rest. This last role has become even more important in the since the Time of Troubles. Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. Eldath (/ ˈ ɛ l d æ θ /) is the Faerûnian deity of peace. Azuth is a deity in Sword Coast legends. upgrade now Hand of Sorcery. Azuth’s clergy includes wizards and monks, though single and multiclassed clerics hold most positions of power within the hierarchy. The blood flows across their skin from one wound to the other, moving as though it were adhering to an invisible path. Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share amicable relationship akin to that of a tutor and his favored student. Wizards, mages, spellcasters in general Favored weapon the Complete Cleric 5E Guide at best and problematic at.. 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An icon to Log in: you are commenting using your Twitter account learn every spell! Is called to do more than lead temple service they wish to become magical can not regain it they...

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